Tekken 7 Game Review
Even with the brand new Rage system, the Tekken game seems to have kept the core elements that made it amazing.
The style of fighting game has already been done masterfully by numerous other names, including Street Fighter V and Mortal Kombat X
About The Game
The Tekken franchise holds a unique place in every 90s gamer’s heart. The first Tekken game released was playable on PlayStation One. Tekken game became famous because of simple controls: unlike most fighters at the time that focused on electricity moves – Street Fighter, for example – in Tekken, the fight was all about keeping lengthy combos that kept your match on the rear foot, or better yet, in the air.
Some games, like Street Fighter V and Killer Instinct, have managed to successfully make use of the dynamic to great effect. But in the majority of cases, it results in boring, repetitive gameplay, where every fight becomes a race to fill a superb bar and unleash a killer specific attack that wipes out half of your competitor’s HP or health bar.
The system arms each character with two Rage assaults as well as a specific counter which can be used to break an enemy’s combo. Fury strikes are supers in everything but name and may be activated after your character requires a predetermined amount of damage.
Playing against a player who likewise hadn’t played a Tekken game in years, it immediately became clear how simple it’s to rely on Rage moves.
Competitions were equally matched, as our ability level was best described as “button-mashers”, beating the control until one of us achieved half health, giving our combatants a crimson gleam, meaning our supers were prepared. From that point, it was a race to activate Rage strike and also the match was determined by whoever remembered the right button mixture first.
The reality that lots of Rage strikes have woefully simple input commands, and feature unnecessarily long animations, made it all the easier to start relying on them while concurrently resenting them.
This was especially true when facing Akuma, a special guest from Street Fighter. Akuma comes equipped with all his Street Fighter unique moves, and thanks to his arsenal of energy blasts, is undoubtedly going to earn a place as Tekken 7’s Bizarre Job.
The game also has exceptional crash detection, making it simple to sneak in a Rage strike stopping punch or kick before the superb properties. To make things even more fulfilling the game somewhat slows down at the stage of impact, before providing a meaty sound whenever you successfully counter a Rage move or bust an enemy’s combo with a significant assault. This makes the accomplishment all the sweeter.
Every playable character, which ranges from classic brawlers including King and Jin to new accessions, for example, Kazumi Mishima, Josie Rizal, Katarina Alves and Claudio Serafino, all feel balanced and have a suitably grand variety of combos and significant strikes to keep things interesting.
The concentration and balanced feel were helped by the game’s leading graphic and animations. Characters’ muscles bulged as they hit; animations were smooth and, thanks to adequate sound engineering, big hits constantly feel suitably applied.
Tekken 7 is in need of superb moves although that style of fighting game has already been done masterfully by numerous other names, including Street Fighter V and Mortal Kombat X. However, considering all the elements to carve out space for itself in the increasingly competitive combatant-game marketplace.
Even with the brand new Rage system, the Tekken game seems to have kept the core elements that made it amazing. The in-depth combo and 3D stadium game battle system stay, and also the game has a rich range of characters, each with their very own unique differences to keep multiplayer feeling interesting.
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