Overwatch Game Review
Inventive and varied action that’s always fun. A diverse cast of characters and abilities. Constantly surprising
Sometimes the walk back into battle can feel overly long.
If you’re in a bad team it can make you want to cry
About The Game
In a genre occupied primarily by YouTube montage videos emphasizing twitch shooting abilities of pre-pubescents, Overwatch gives a more considered, tactical matter.
It’s the fluidity, alongside all the variants, that actually makes Overwatch an excellent game. The characters and their skills make the shot feel totally different to your typical types of engineers, medics, snipers and support characters. Overwatch’s heroes continue to be identified by groups – attackers, defenders, tanks, and support – but each character inside that group has a feel of their own, with distinctive sets of strengths and weaknesses.
A game about assessing and responding, a game that is full of skills not just hack and slash, many second-to-second choices in a shot: on positions, map layout, skills, character choice, enemy position, everything.
As an example: in a game of Payload – a mode where attackers must escort a packed flatbed while defensemen attempt to stop them – I picked for Reinhardt; a huge, hulking metal mass equipped with a hammer and deployable energy shield.
In this game mode. the payload moves only when the team is near, so you have to push out of the starting gate when the round started, keeping the rest of the team behind the shield. Using the payload as a cover for a few seconds while the shield recharged is helpful.
This approach continued up the map, as we kept pushing the enemy team back. Every now and then I had fired a projectile at an enemy who seemed too comfortable; occasionally I’d use Reinhardt’s rush skill to surprise them, cornering them in a room off the payload’s path, finishing them with devastating hammer swings. Another tip is to choose Mercy, a healer, and use the shield to advance, keeping you topped up with health so you will never die.
To get started, here’s how things shape up at a glance. Read on for the breakdown below for an analysis of how we arrived at our tier list rankings.
Your team will be successful not only as an effect of the little decisions made as a team – understanding when to press, who to pick off and when to hang back – but it was also due to the poor picks our competitors made. There’s a reason Overwatch has a big cast of 21 unique characters with varied skills: they’re all constructed with a particular goal and there’s a counter for every play.
Someone in the opposition could have easily changed the Reaper, Widowmaker or Genji, using their powers to teleport, grapple or dash to open flank. Overwatch lets you switch between anyone in its big roll every time you die, so every death is a chance to change tack, your want for vengeance burning as you trudge back into the skirmish.
Subsequently, in the heat of conflict, you’ll be altering your characters to counter the enemy’s own roll tweaks. It’s a smart system, and even without headsets, it induces team play in an organic way that most team shooters can just dream of.
This innovative diversity extends to the 12 launching maps, also. They’re all created in a way so the action is funneled to a particular point on the map – which is another manner team play is applied. Nevertheless, additionally, there are discretionary courses that are reachable by merely specific characters: be it Pharah’s boost, Genji’s flitting slash, Widowmaker’s grappling hook, Lucio’s wall running, Reaper’s teleport, or any other of the creative ways that you can steer through these arenas.
Overwatch is a first-person shooter that oozes character and appeal, but beyond that surface layer lies a deep, tactical game where your most powerful weapon is your brain. If, you’ve lately fallen out of love with on-line first-person shooters, play Overwatch long enough for it to deliver one of its many standout moments and you’ll be renewing your vows right away.
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