Everybody’s Gone to The Rapture Game Review
Great graphics and the player can really feel the scenery and how to be alone in a post apocalyptic era.
Others will find the game story a bit slow and boring in later part of the game.
It's a bit surprising that a game exactly where you literally by no means see an additional person has probably the most humanity of something I've played this year. And that makes it all of the much more unfortunate that a couple of from the style options - the walking speed in particular - pushed me away and weakened my experience. Everybody's Gone to The Rapture has some incredible, down-to-earth stories to share, emotional stuff that transcends its end-of-the-world situation. But, not in contrast to any from the game's characters, you will need to see previous its flaws before you can learn to love it.
About The Game
Everybody’s Gone to The Rapture has only the calm and silence after the end unlike most post-apocalyptic games that are full of chaos, destruction and despair.
The first console exclusive game from indie game developer The Chinese Room, Everybody’s Gone to The Rapture created by the small team experience with 2012’s Dear Esther, a narrative-focused experience that was sort of just like the video game equivalent of a poem – short, emotional and with a depth that is more about powerful language than a complicated plot or game mechanics. Rapture follows the same structure, with one major difference: it’s a 5 to 6 hour experience versus Dear Esther’s 1 or 2 hours.
Everybody’s Gone to The Rapture gameplay starts by dropping the player – as an unnamed first-person-view supply – into a pastoral field. You quickly discover that you are within the area surrounding a rural British village, a locale known as Yaughton Valley. It’s an idyllic place, all picturesque farmsteads and homey small-town inns, save for 1 defining function: The whole population of Yaughton has disappeared. The game main objective is to discover Yaughton and uncover what happened towards the village. You may expect that the game is a bit mechanically minimal.
The game input employs 4 with 2 analog sticks to move and appear around the x button to interact with a small handful of things, PlayStation 4 controllers tilt functionality.
The tilt functionality is the most fascinating and provides the hints at what occurred. As you discover you will come across some little balls of light. When you approach the balls of light they may fly away, then it chase you after. It will also take a human form or shape and start playing a flash back that gives additional piece of puzzle of what happened in Yaughton.
The only way to uncover flashback stories is to tilt the game controller. In the event that you discover the correct angle and keep it in the same position a new scene will unfold. The floating balls of light that you may come across impact the game’s sound because the sound of it is the most striking features in game.
In a post-apocalyptic era all people are already gone, silence of the surroundings is everything. The game Everybody’s Gone to The Rapture builds a tension by letting you walk around in near-total quiet places, the only sounds that you can hear is footsteps or grass waving in the wind or perhaps a creaking gate.
Throughout its most scenes, music will come swelling in and also the songs will frequently last for a minute or sometimes longer. The game background music were recorded by the Metro Voices and London Voices choirs is extraordinary, you will be moved by the music much more than the game story itself.
In order to have more insight into this game, you can watch this video from the following link:
You can visit the official website of Everybody’s Gone to The Rapture game to understand the game more.