Monster Hunter World PC Game Review
Incredibly deep and rewarding gameplay
Beautiful and diverse worlds
So much depth to its own systems
Each monster is a brand new challenge
Story is really engaging
Multiplayer matches could be fiddly to install
If you have not tried Capcom's Monster Hunter: World you should. When it's on PC or console the game is still one of the best RPGs you'll ever play, and the most inviting the series has ever been.
About The Game
Happily the job’s paid off and the Monster Hunter World is every bit as awesome on the PC as it’s on consoles. Make no mistake, if you have not already, you should really check out Monster Hunter World.
For those that missed it in January, Monster Hunter World is Capcom’s big push to make the show a mainstream hit in the West. Past Monster Hunter games were large in Asia but failed to make a dent in the West for an assortment of reasons. Highlights included badly explained tutorials that, coupled with the games’ ridiculously substantial difficulty levels, could create Monster Hunter titles somewhat intimidating for newbie players.
Fans of Dark Souls, Nioh and other names that challenge you at every opportunity will feel right at home. Monster Hunter is a game about planning and stats: every weapon, item, armor bit, attack, and ability has numbers attached to it. So as to be the very best hunter at the Fifth Fleet as you explore this New World, hoping to learn about its flora and fauna, and comprehend why the monsters within it act the way they do, you will need to get familiar with these stats.
And there are hundreds of things to learn, each with various stats attached you could appreciate and compare. It is an analyst’s fantasy. This may well sound intimidating, but World does a brilliant job of slipping gamers into its own systems. Much of this complexity is not at the forefront in the wee hours of gameplay, leaving you free to search Earth’s incredible monsters in its own beautiful surroundings.
When it started Monster Hunter World quickly earned its place among the best-looking console games out there. Now it has done the exact same on PC.
Capcom originally said it had been working to ensure that the images were”similar” to the console versions, which they are for the most part. What distinguishes it from them will be the stronger number of settings you can tweak and capacity to play it with no framerate cap.
You can set the game to perform in the very best framerate your hardware can handle lock it 30/60fps with Vsync on if display tearing becomes a problem. This is a huge deal as console versions gave you a more stringent set of alternatives.
The PS4 Guru and Xbox One X players gave you a difficult choice where you may either prioritize visuals, frame rate or resolution — depending upon your preference. Even if you opted for framerate it was apparent that the consoles were in their limit.
On PC you are free to tweak the settings to your heart’s content, so in theory, if your hardware is up to it, you can have all three and play with Monster Hunter World with its images maxed in 4K in 60fps-plus framerates. I say in theory, as so far I have not found a rig that will manage this.
In spite of an 8th Gen i7, GTX 1080Ti GPU and 16GB of DDR4 RAM, the game sailed at around 30 fps at the greatest graphical setting. But still, it is a nice an improvement and thanks to leading work adding more images than you can shake a stick at, it is simple enough to get it up to 60fps in 4K if you are willing to tone down a couple of the more advanced results.
The absence of an in-game benchmark is the only minor annoyance which makes getting your best graphics set up a wee bit painful early on. Happily, the opening section is the perfect time to do it since the game has a rather gentle intro that is more about teaching than actions, making it simple to experiment and discover a route to the hallowed 60fps-plus zone without having to spend forever loading and reloading the game.
An opening couple of hours of Monster Hunter are filled with short tutorials introducing the hub region and core mechanics. The drip-feed of advice over the first dozen hours is so perfectly paced I was almost learning by osmosis. There were no prolonged cut-scenes in which an NPC ordered advice to me, laboriously trudging through pages of text to understand the way the potion works. On the contrary, it was learning by doing.
It is a terrific method of giving novices a breathing room to find out for themselves. For the specialists, the info is still right there, but it just becomes crucial later, when feistier monsters become a real handful, and you need to become more strategic in your searches. By that time you will be so engrossed in the world of Monster Hunter, you will be pouring over its every detail, no matter what your skill level is.
Capcom’s also done stellar work crafting Monster Hunter’s landscape. Every new world you see is very different from the past, but every filled with rich detail and lots to discover. In the abundant flora of the Ancient Forest into the barren deserts of Wildspire Wastes and outside, it is a feast for the eyes and worth taking the time to love.
It may be argued that, apparently, you will do pretty much the exact same thing in each of these worlds: hurrying around, collecting herbs, digging through bone piles and, of course, after your Scout Flies as they chase down the most recent monster. But as it’s all such fun and satisfying, it never gets old. The battle with each monster is diverse, and every battle will play out differently in the past. As a result of World’s vibrant ecosystems, you’re never exactly sure what lies ahead.
And the battle is the jewel in the crown of it all. Unlike a number of other games, leveling and rank are not tied to your personality. Instead, you get better by killing more monsters, looting their carcasses. This, then, permits you to build stronger armor and weapons, improving defense and assault against the larger beasts.
The only warning I have about Monster Hunter World’s combat is to approach its mouse and keyboard controllers with care. Capcom’s done an excellent job making the mouse and keyboard control system entirely customizable, but Monster Hunter World remains a game that’s clearly been designed with controls in mind.
The native keyboard control configuration is intuitive, but without a joystick to control the management of strikes, it is all too easy to misfire, in spite of the game’s lock-on system. Considering how slow some weapons are, and the high stakes in monster fights, this may result in a couple rage-inducing moments. Because of this, unless you intend to be a gunner, where the excess precision of mouse and keyboard is a blessing, I would recommend most PC players initially play with a gamepad.
PC players should also be aware Capcom has not ported all of the excess DLC and occasions it created for consoles yet. The business’s said it intends to do this shortly, but for now, that means that you won’t have the extra free goodies you get consoles.
Irrespective of which system you use, there’ll be times you will come up against a monster that is so powerful it will seem impossible to overcome. However, return to previous places, go on searches against lesser foes and get enough materials to enhance your arsenal, and soon enough that behemoth will collapse.
If this fails, you can always team up with three other players and work together to take down the monsters. Monster Hunter: World’s sense of community is excellent — although its implementation is a bit fiddly sometimes.
You may post a pursuit and invite up to three players to join, but what is tied into the”pursuit master”, so if you did not post the pursuit then there’ll be time spent waiting for others to trigger the beginning of the mission. If they are still eating a stat-boosting meal or sharpening their resources or crafting cubes, it can be annoying to be sat twiddling your thumbs. This is why communication is key; cans are recommended for the experience to play out as planned.
But the decision is left only to the participant. There is no greater reward for playing with friends. Whether you would like to have a monster on your own or enjoy playing the numbers game to take down the monsters in each property, the decision is yours — and both are truly excellent. Having this freedom, and that feeling of community is rare in a modern game.
Not since Dark Souls and Bloodborne includes a match fuelled such an old-school sense of discovery and pen-and-paper obsession. I was jotting down notes to understand how to craft things, where monsters are, what I want to craft specific armor and weapons. I had been learning which weapons work best against an enemy during experience and experimentation, as opposed to through Google. It’s a complete joy.
If you have not tried Capcom’s Monster Hunter: World you should. When it’s on PC or console the game is still one of the best RPGs you’ll ever play, and the most inviting the series has ever been.
It is clear to see why the franchise has such a dedicated following, and now that fanbase is set to grow ever bigger thanks to the amazing measures the developer has chosen to make this game more welcoming to many more players.
For those who have a penchant for punishment, a soft place for stats, and a crush on brilliant combat — you only have to get this game.
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