ReviewGamers
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21 articles
ExplainerGrey imports and parallel imports: the saving and the catchAn imported price looks like the same product for less. Several things about it…Evidence C
ExplainerWhen gaming monitors actually discount, and when they do notMonitors discount less often than televisions and more predictably than components. The pattern is…Evidence C
ExplainerMonitor size and viewing distance: the number nobody checksA monitor is bought by diagonal and experienced by pixel density at your actual…Evidence C
ExplainerG-Sync, FreeSync and VRR: what you actually needVariable refresh rate solves a real problem. The branding around it is the confusing…Evidence C
ExplainerDigital or disc console: what you actually give upA cheaper console that makes every game more expensive is not automatically a saving.Evidence C
ExplainerWireless mouse latency: what the polling rate number actually buysThe gap between wired and modern wireless is now small. The gap between marketing…Evidence C
ExplainerTV settings for console gaming: the ones that actually matterMost televisions ship configured for a showroom, not for a controller in your hands.Evidence C
ExplainerOLED burn-in risk for gamers: the actual risk mathsBurn-in is not a coin flip. It is a specific failure caused by specific…Evidence C
ExplainerHow to tell if a gaming deal is actually goodA percentage off tells you what someone decided to call the original price. It…Evidence C