ReviewGamers

Loading...

ReviewGamers
RuneScape: Dragonwilds

RuneScape: Dragonwilds 1.0: Everything That Changed Leaving Early Access

After 17 months in Early Access, RuneScape: Dragonwilds hit 1.0 with a new endgame region, an overhauled combat feel, and full crossplay. Here's what's actually different.

RuneScape Dragonwilds 1
Evidence: Tier C – Aggregated & AttributedFigures are normalised from named third-party measurement and linked to their source. They are not ours.How we test

Last verified 2026-09-25 by ReviewGamers Editorial

RuneScape: Dragonwilds left Early Access on 15 September 2026 after 17 months, and the 1.0 update is a genuinely large jump rather than a version-number formality.

Platform expansion is the headline change

1.0 brings the survival RPG to PlayStation 5, Nintendo Switch 2 and Xbox Series X|S for the first time, alongside its existing PC availability through Steam, the Epic Games Store and the Jagex Launcher. It also launched day one on Xbox Game Pass and PlayStation Plus Extra — a genuinely player-friendly move that lets subscribers try it with no separate purchase.

Crossplay is live from day one

Full crossplay across every platform is active immediately, and it’s opt-in per world: players toggle a world as crossplay-enabled when loading it rather than the game forcing every session into a mixed-platform pool.

The Scorned Wilderness: the new endgame

The Scorned Wilderness is 1.0’s new endgame region and hosts Regicide, the game’s final story quest, closing out Kuldra’s Saga — the main narrative arc that ran through the entire Early Access period. Kuldra serves as the region’s final boss and the story’s overall conclusion. New Runite gear is tied to this region, giving Early Access players who’d already progressed through the existing content a genuine reason to return.

Combat feels meaningfully different

Jagex describes 1.0’s combat as closer to an action game than the Early Access build, built around three specific additions: Sprint Attacks, Special Attacks, and animation cancelling. Together these are aimed at making combat feel more fluid and less locked into fixed animation timing than it was pre-1.0.

Wands: a new weapon category

Wands are an entirely new magic weapon type introduced with 1.0, positioned as a faster, more mobile alternative to the existing Battlestaves — trading raw damage output for movement fluidity during casting, giving spellcasters a genuinely different playstyle option rather than just a reskinned staff.

Should Early Access players jump back in

Given the platform expansion, day-one Game Pass/PS Plus Extra availability, a full new endgame region tied to the story’s actual conclusion, and combat changes affecting core moment-to-moment play, 1.0 is a substantially different game from a build played months into Early Access — not just a content patch with a new version number attached.

Related reading