Last verified 2026-09-23 by ReviewGamers Editorial
Black Ops II’s Zombies mode carries two systems that trip up players who only know the basic perk-machine loop from other Call of Duty Zombies entries: persistent Perma-Perks that survive between games, and a Super Easter Egg that demands coordination across an entire session’s worth of players. See our Black Ops II coverage for the game’s broader PS5 relaunch context.
Perma-Perks: unlockable, and losable
Per GameRant’s dedicated Perma-Perk guide, Black Ops 2 Zombies features secret persistent upgrades unlockable through very specific actions spread across three maps — TranZit, Die Rise and Buried. The key word here is “persistent”: once unlocked, a Perma-Perk carries forward in a way a normal in-match perk purchase does not. Perma-JuggerNog and PhD Flopper are specifically named as essential examples worth prioritising if you are working toward these.
The part most players miss is that these are not purely one-and-done unlocks — the sourced guide is explicit that Perma-Perks can also be lost through specific actions, not just gained. If you have unlocked one and it later seems to have vanished, that is very likely the result of a specific in-game action undoing it, not a bug — checking exactly what triggers loss for the specific Perma-Perk you’re protecting is worth doing before you risk it carelessly.
The Super Easter Egg: a session-wide, three-map commitment
This is the most demanding piece of end-game content in Black Ops II Zombies, and per the Call of Duty Wiki’s dedicated page, the requirements are stricter than most players expect going in. To unlock the Super Easter Egg, your session needs to have completed all three individual map Easter eggs:
- TranZit’s Tower of Babble
- Die Rise’s High Maintenance
- Buried’s Mined Games
And critically, all three must be completed for the same side — either Richtofen or Maxis, consistently, not mixed across maps.
Beyond that, the wiki specifies two further conditions that catch unprepared groups out: every player in the session must have personally completed all three Easter eggs (not just one designated “carry” player on the squad), and all players must have placed the Navcards in the correct NAV table on each map. This means the Super Easter Egg is fundamentally a coordination challenge across your whole group’s Easter egg history, not something one experienced player can carry three newcomers through in a single sitting.
Why this matters for how you approach the mode
If Super Easter Egg completion is your actual goal, the practical implication is to track your full squad’s individual completion status across TranZit, Die Rise and Buried specifically for the Richtofen-or-Maxis side you intend to pursue, rather than assuming “we’ve cleared all three maps as a group at some point” is sufficient. A group where three players have done all three Richtofen Easter eggs and a fourth has only done Maxis versions does not meet the requirement, per the wiki’s own framing — everyone needs the same side, completed individually.
Practical advice
- Identify which Perma-Perks you actually want (Perma-JuggerNog and PhD Flopper are the named essentials) and learn what protects vs. loses them before risking a run on them.
- Pick one side — Richtofen or Maxis — for your group’s Super Easter Egg attempts and stick with it consistently across all three maps.
- Confirm every player’s individual completion status, not just your most experienced player’s, before attempting the Super Easter Egg itself.
- Don’t skip Navcard placement on any of the three maps — the wiki specifies this as a hard requirement across the whole group, not an optional bonus step.
For the game’s broader PS5 relaunch context, see our Black Ops II coverage, and check our PlayStation 5 platform guide.